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» Granularity in the design of interactive illustrations
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AFRIGRAPH
2004
ACM
14 years 25 days ago
Visualizing 3D scenes using non-linear projections and data mining of previous camera movements
We describe techniques for exploring 3D scenes by combining non-linear projections with the interactive data mining of camera navigations from previous explorations. Our approach ...
Karan Singh, Ravin Balakrishnan
ISORC
2002
IEEE
14 years 9 days ago
Reactive Objects
Object-oriented, concurrent, and event-based programming models provide a natural framework in which to express the behavior of distributed and embedded software systems. However,...
Johan Nordlander, Mark P. Jones, Magnus Carlsson, ...
DSONLINE
2006
108views more  DSONLINE 2006»
13 years 7 months ago
Middleware for Protocol-Based Coordination in Mobile Applications
We propose extending these middleware approaches with suitable abstractions to better support protocolbased interaction in mobile applications. To test our approach, we created Obj...
Kurt Schelfthout, Danny Weyns, Tom Holvoet
HCI
2001
13 years 8 months ago
Configuring social agents
Social agents have recently been more frequently used in the user interface. However, so far not many studies have been conducted on what impact such interfaces have on users beha...
Charlotte Wiberg, Mikael Wiberg
CGF
2011
12 years 11 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...