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» Granularity in the design of interactive illustrations
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FUIN
2008
119views more  FUIN 2008»
13 years 7 months ago
Modeling Communication with Synchronized Environments
A deterministic behavior of systems composed of several modules is a desirable design goal. Assembling a complex system from components requires also a high degree of re-usability....
Tiberiu Seceleanu, Axel Jantsch
SI3D
2009
ACM
14 years 2 months ago
Crowd patches: populating large-scale virtual environments for real-time applications
Populating virtual environments (VEs) with large crowds is a subject that has been tackled for several years. Solutions have been proposed to offer realistic trajectories as well ...
Barbara Yersin, Jonathan Maïm, Julien Pettr&e...
ICCS
2009
Springer
14 years 1 months ago
A Scalable and Adaptable Solution Framework within Components of the Community Climate System Model
Abstract. A framework for a fully implicit solution method is implemented into (1) the High Order Methods Modeling Environment (HOMME), which is a spectral element dynamical core o...
Katherine J. Evans, Damian W. I. Rouson, Andrew G....
IROS
2006
IEEE
144views Robotics» more  IROS 2006»
14 years 1 months ago
Finding Resonance: Adaptive Frequency Oscillators for Dynamic Legged Locomotion
— There is much to gain from providing walking machines with passive dynamics, e.g. by including compliant elements in the structure. These elements can offer interesting propert...
Jonas Buchli, Fumiya Iida, Auke Jan Ijspeert
INTETAIN
2005
Springer
14 years 27 days ago
Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit
Games and other forms of tabletop electronic entertainment are a natural application of the new multi-user multi-touch tabletop technology DiamondTouch [3]. Electronic versions of...
Alan Esenther, Kent Wittenburg