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» Granularity in the design of interactive illustrations
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ICFEM
2005
Springer
14 years 27 days ago
A Compositional Framework for Service Interaction Patterns and Interaction Flows
We provide precise high-level models for eight fundamental service interaction patterns, together with schemes for their composition into complex service-based business process int...
Alistair P. Barros, Egon Börger
IMC
2007
ACM
13 years 9 months ago
Understanding the limitations of transmit power control for indoor wlans
A wide range of transmit power control (TPC) algorithms have been proposed in recent literature to reduce interference and increase capacity in 802.11 wireless networks. However, ...
Vivek Shrivastava, Dheeraj Agrawal, Arunesh Mishra...
ACMDIS
2000
ACM
13 years 11 months ago
Experience Prototyping
In this paper, we describe "Experience Prototyping" as a form of prototyping that enables design team members, users and clients to gain first-hand appreciation of exist...
Marion Buchenau, Jane Fulton Suri
IPPS
2007
IEEE
14 years 1 months ago
Network-Oblivious Algorithms
The design of algorithms that can run unchanged yet efficiently on a variety of machines characterized by different degrees of parallelism and communication capabilities is a hig...
Gianfranco Bilardi, Andrea Pietracaprina, Geppino ...
IFL
2003
Springer
14 years 18 days ago
Dynamic Chunking in Eden
Parallel programming generally requires awareness of the granularity and communication requirements of parallel subtasks, since without precaution, the overhead for parameter and r...
Jost Berthold