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» Granularity in the design of interactive illustrations
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ICSE
2009
IEEE-ACM
13 years 5 months ago
Towards an assume-guarantee theory for adaptable systems
Modern software systems should be more and more designed with adaptation and run-time evolution in mind. But even with good reactions to changes, the triggered adaptation should b...
Paola Inverardi, Patrizio Pelliccione, Massimo Tiv...
INTERACT
2007
13 years 8 months ago
Creators, Composers and Consumers: Experiences of Designing a Digital Library
Many systems form ‘chains’ whereby developers use one system (or ‘tool’) to create another system, for use by other people. Little work within Human–Computer Interaction ...
Ann Blandford, Jeremy Gow, George Buchanan, Claire...
KBS
1998
66views more  KBS 1998»
13 years 7 months ago
Strategic knowledge in design: a compositional approach
In interactive design processes, strategic decisions are made at different levels. To support designers, design support systems need to include corresponding strategic knowledge at...
Frances M. T. Brazier, Pieter H. G. van Langen, Ja...
CSCWD
2005
Springer
14 years 28 days ago
Analyzing groupware design by means of usability results
GOMS is a well-known model that has been successfully used in predicting the performance of humancomputer interaction, identifying usability problems and improving user-interface ...
Pedro Antunes, Marcos R. S. Borges, José A....
CSCWD
2005
Springer
13 years 9 months ago
Analytic Evaluation of Groupware Design
We propose an analytic method to evaluate groupware design. The method was inspired by GOMS, a well-known approach to analyze usability problems with single-user interfaces. GOMS h...
Pedro Antunes, Marcos R. S. Borges, José A....