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» Granularity in the design of interactive illustrations
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IAT
2008
IEEE
13 years 7 months ago
Interaction Selection Ambiguities in Multi-agent Systems
To ensure multi-agent based simulation models reproducibility, particular attention must be payed on its possible implementation ambiguities. This concerns every aspect of simulat...
Yoann Kubera, Philippe Mathieu, Sébastien P...
ICSE
2003
IEEE-ACM
14 years 7 months ago
Finding Boundary Objects in SE and HCI: An Approach Through Engineering-oriented Design Theories
This paper outlines an approach of using engineeringoriented design theories to build bridges between software engineering and human?computer interaction. The main thrust of the a...
Andrew Walenstein
DPPI
2003
ACM
14 years 19 days ago
From seduction to fulfillment: the use of anthropomorphic form in design
In this paper, we discuss the use of anthropomorphic form in the design of products. We assert that anthropomorphic form is not merely an embellishment but that it can be used as ...
Carl F. DiSalvo, Francine Gemperle
CHI
2010
ACM
14 years 1 months ago
Pacer: fine-grained interactive paper via camera-touch hybrid gestures on a cell phone
PACER is a gesture-based interactive paper system that supports fine-grained paper document content manipulation through the touch screen of a cameraphone. Using the phone’s cam...
Chunyuan Liao, Qiong Liu, Bee Liew, Lynn Wilcox
SIGIR
2005
ACM
14 years 29 days ago
Indexing emails and email threads for retrieval
Electronic mail poses a number of unusual challenges for the design of information retrieval systems and test collections, including informal expression, conversational structure,...
Yejun Wu, Douglas W. Oard