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» Graph Interaction through Force-Based Skeletal Animation
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APVIS
2004
13 years 9 months ago
Graph Interaction through Force-Based Skeletal Animation
Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recen...
Colin Murray, Damian Merrick, Masahiro Takatsuka
APVIS
2008
13 years 9 months ago
Pixelplexing: Gaining Display Resolution Through Time
Animation is frequently utilized to visually depict change in timevarying data sets. For this task, it is a natural fit. Yet explicit animation is rarely employed for static data....
James Shearer, Michael Ogawa, Kwan-Liu Ma, Toby Ko...
TOG
2002
167views more  TOG 2002»
13 years 7 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
GD
2009
Springer
14 years 9 days ago
WiGis: A Framework for Scalable Web-Based Interactive Graph Visualizations
Traditional network visualization tools inherently suffer from scalability problems, particularly when such tools are interactive and web-based. In this paper we introduce WiGis â...
Brynjar Gretarsson, Svetlin Bostandjiev, John O'Do...
KDD
2000
ACM
222views Data Mining» more  KDD 2000»
13 years 11 months ago
Interactive exploration of very large relational datasets through 3D dynamic projections
The grand tour, one of the most popular methods for multidimensional data exploration, is based on orthogonally projecting multidimensional data to a sequence of lower dimensional...
Li Yang