A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
A machine learning technique for handling scenarios of interaction between conflicting agents is suggested. Scenarios are represented by directed graphs with labeled vertices (for ...
Boris Galitsky, Sergei O. Kuznetsov, Mikhail V. Sa...
Graph based semi-supervised learning (SSL) methods play an increasingly important role in practical machine learning systems. A crucial step in graph based SSL methods is the conv...
To better understand the content of multimedia, a lot of research efforts have been made on how to learn from multi-modal feature. In this paper, it is studied from a graph point ...
We consider a framework for semi-supervised learning using spectral decomposition-based unsupervised kernel design. We relate this approach to previously proposed semi-supervised l...