Sciweavers

305 search results - page 24 / 61
» Graphic Object Layout with Interactive Genetic Algorithms
Sort
View
SIGGRAPH
1997
ACM
13 years 12 months ago
Guaranteeing the topology of an implicit surface polygonization for interactive modeling
Morse theory shows how the topology of an implicit surface is affected by its function’s critical points, whereas catastrophe theory shows how these critical points behave as th...
Barton T. Stander, John C. Hart
EC
2010
133views ECommerce» more  EC 2010»
13 years 7 months ago
Interactive EC Control of Synthesized Timbre
Perhaps the biggest limitation of interactive EC is the fitness evaluation bottleneck, caused by slow user evaluation and leading to small populations and user fatigue. In this st...
James McDermott, Michael O'Neill, Niall J. L. Grif...
FDG
2009
ACM
14 years 2 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
CVPR
2012
IEEE
11 years 10 months ago
Locality-constrained and spatially regularized coding for scene categorization
Improving coding and spatial pooling for bag-of-words based feature design have gained a lot of attention in recent works addressing object recognition and scene classification. ...
Aymen Shabou, Hervé Le Borgne
SCA
2007
13 years 10 months ago
Arbitrary cutting of deformable tetrahedralized objects
We propose a flexible geometric algorithm for placing arbitrary cracks and incisions on tetrahedralized deformable objects. Although techniques based on remeshing can also accomm...
Eftychios Sifakis, Kevin G. Der, Ronald Fedkiw