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» Graphic Object Layout with Interactive Genetic Algorithms
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SIGGRAPH
2000
ACM
14 years 5 days ago
Surface light fields for 3D photography
A surface light field is a function that assigns a color to each ray originating on a surface. Surface light fields are well suited to constructing virtual images of shiny objec...
Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Bri...
EVOW
2009
Springer
14 years 2 months ago
Evolving Simple Art-Based Games
Evolutionary art has a long and distinguished history, and genetic programming is one of only a handful of AI techniques which is used in graphic design and the visual arts. A rece...
Simon Colton, Cameron Browne
CHI
2010
ACM
14 years 2 months ago
LayerPaint: a multi-layer interactive 3D painting interface
Painting on 3D surfaces is an important operation in computer graphics, virtual reality, and computer aided design. The painting styles in existing WYSIWYG systems can be awkward,...
Chi-Wing Fu, Jiazhi Xia, Ying He 0001
SIGGRAPH
1992
ACM
13 years 12 months ago
Surface reconstruction from unorganized points
We describe and demonstrate an algorithm that takes as input an unorganized set of points fx1; : : : ; xng IR3 on or near an unknown manifold M, and produces as output a simplicia...
Hugues Hoppe, Tony DeRose, Tom Duchamp, John Alan ...
CGF
2008
174views more  CGF 2008»
13 years 8 months ago
Particle Level Set Advection for the Interactive Visualization of Unsteady 3D Flow
Typically, flow volumes are visualized by defining their boundary as iso-surface of a level set function. Grid-based level sets offer a good global representation but suffer from ...
Nicolas Cuntz, Andreas Kolb, Robert Strzodka, Dani...