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» Graphic Object Layout with Interactive Genetic Algorithms
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BMCBI
2008
160views more  BMCBI 2008»
13 years 8 months ago
Feature selection environment for genomic applications
Background: Feature selection is a pattern recognition approach to choose important variables according to some criteria in order to distinguish or explain certain phenomena (i.e....
Fabrício Martins Lopes, David Correa Martin...
NIPS
2007
13 years 9 months ago
Fixing Max-Product: Convergent Message Passing Algorithms for MAP LP-Relaxations
We present a novel message passing algorithm for approximating the MAP problem in graphical models. The algorithm is similar in structure to max-product but unlike max-product it ...
Amir Globerson, Tommi Jaakkola
SIGGRAPH
1994
ACM
13 years 12 months ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose
AMC
2007
129views more  AMC 2007»
13 years 8 months ago
Multi-objective task allocation in distributed computing systems by hybrid particle swarm optimization
In a distributed computing system (DCS), we need to allocate a number of modules to different processors for execution. It is desired to maximize the processor synergism in order...
Peng-Yeng Yin, Shiuh-Sheng Yu, Pei-Pei Wang, Yi-Te...
CGF
2008
111views more  CGF 2008»
13 years 8 months ago
An Analysis of the In-Out BRDF Factorization for View-Dependent Relighting
Interactive rendering with dynamic natural lighting and changing view is a long-standing goal in computer graphics. Recently, precomputation-based methods for all-frequency religh...
Dhruv Mahajan, Yu-Ting Tseng, Ravi Ramamoorthi