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» Graphic Object Layout with Interactive Genetic Algorithms
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CANDC
2005
ACM
13 years 11 months ago
Exhibition: computational schemes for biomimetic sculpture
The Mid-Ocean Studio, Brown University’s SHAPE lab, and Goldsmiths College are collaborating on a prototype system for the automatic evolution of biomimetic sculpture using stru...
Brower Hatcher, Karl Aspelund, Andrew R. Willis, J...
ICCV
2009
IEEE
13 years 6 months ago
Realtime background subtraction from dynamic scenes
This paper examines the problem of moving object detection. More precisely, it addresses the difficult scenarios where background scene textures in the video might change over tim...
Li Cheng, Minglun Gong
CGF
2008
150views more  CGF 2008»
13 years 9 months ago
Compact, Fast and Robust Grids for Ray Tracing
The focus of research in acceleration structures for ray tracing recently shifted from render time to time to image, the sum of build time and render time, and also the memory foo...
Ares Lagae, Philip Dutré
VC
2008
162views more  VC 2008»
13 years 8 months ago
Realization of Seurat's pointillism via non-photorealistic rendering
Photorealistic rendering is one of the oldest and most important research areas in computer graphics. More recently, the concept of nonphotorealistic rendering has been proposed as...
Chuan-Kai Yang, Hui-Lin Yang
IEEEVAST
2010
13 years 3 months ago
Finding and visualizing relevant subspaces for clustering high-dimensional astronomical data using connected morphological opera
Data sets in astronomy are growing to enormous sizes. Modern astronomical surveys provide not only image data but also catalogues of millions of objects (stars, galaxies), each ob...
Bilkis J. Ferdosi, Hugo Buddelmeijer, Scott Trager...