We present an algorithm for rendering high-quality line primitives of controllable on-screen width within a ray tracing framework, which can render simple NPR-style feature lines,...
Implementing, validating, modifying, or reengineering an object-oriented system requires an understanding of the object and class interactions which occur as a program executes. T...
This paper outlines a method to specify a wide range of diagrams by hypergraphs and diagram dynamics by hypergraph rewrite rules. The specification of a diagram language together ...
This paper presents an algorithm, UFLIC (Unsteady Flow LIC), to visualize vectordata in unsteadyflow fields. Using the Line Integral Convolution (LIC) as the underlying method, ...
In this paper we present an approach to enrich skeleton-driven animations with physically-based secondary deformation in real time. To achieve this goal, we propose a novel, surfa...
Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbru...