Sciweavers

586 search results - page 38 / 118
» Graphical Constraints in CoDraw
Sort
View
CGI
2004
IEEE
14 years 1 months ago
Mixing Deformable and Rigid-Body Mechanics Simulation
This article presents a new method to achieve heterogeneous physical simulation, within the same global system, of both deformable and rigid-bodies objects, whatever their intrins...
Julien Lenoir, Sylvère Fonteneau
AMDO
2010
Springer
14 years 1 months ago
Data-Driven On-Line Generation of Interactive Gait Motion
In this paper, we present a novel constraint-based method that is able to adapt captured gait motions to new paths while preserving the original gait style. Foot-plant constraints ...
Liang Zhang, Stephan Rusdorf, Guido Brunnett
SAC
2010
ACM
14 years 5 months ago
Constraint-based LN-curves
We consider the design of parametric curves from geometric constraints such as distance from lines or points and tangency to lines or circles. We solve the Hermite problem with su...
Young Joon Ahn, Christoph M. Hoffmann
GD
2005
Springer
14 years 3 months ago
Fast Node Overlap Removal
Most graph layout algorithms treat nodes as points. The problem of node overlap removal is to adjust the layout generated by such methods so that nodes of non-zero width and height...
Tim Dwyer, Kim Marriott, Peter J. Stuckey
EGH
2003
Springer
14 years 3 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons