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CGF
2006
139views more  CGF 2006»
13 years 10 months ago
Pose Controlled Physically Based Motion
In this paper we describe a new method for generating and controlling physically-realistic motion of complex articulated characters. Our goal is to create motion from scratch, whe...
Raanan Fattal, Dani Lischinski
EGH
2004
Springer
14 years 2 months ago
Understanding the efficiency of GPU algorithms for matrix-matrix multiplication
Utilizing graphics hardware for general purpose numerical computations has become a topic of considerable interest. The implementation of streaming algorithms, typified by highly ...
Kayvon Fatahalian, Jeremy Sugerman, Pat Hanrahan
SIGGRAPH
1991
ACM
14 years 1 months ago
Coping with friction for non-penetrating rigid body simulation
Algorithms and computational complexity measures for simulating the motion of contacting bodies with friction are presented. The bodies are restricted to be perfectly rigid bodies...
David Baraff
JMLR
2006
125views more  JMLR 2006»
13 years 10 months ago
Linear Programming Relaxations and Belief Propagation - An Empirical Study
The problem of finding the most probable (MAP) configuration in graphical models comes up in a wide range of applications. In a general graphical model this problem is NP hard, bu...
Chen Yanover, Talya Meltzer, Yair Weiss
TOG
2008
115views more  TOG 2008»
13 years 10 months ago
Animating developable surfaces using nonconforming elements
We present a new discretization for the physics-based animation of developable surfaces. Constrained to not deform at all in-plane but free to bend out-of-plane, these are an exce...
Elliot English, Robert Bridson