We introduce a simple game family, called Constraint Logic, where players reverse edges in a directed graph while satisfying vertex in-flow constraints. This game family can be in...
We propose a method to automatically transform mesh animations into animation collages, i.e. moving assemblies of shape primitives from a database given by an artist. An animation...
We consider exploration problems where a robot has to construct a complete map of an unknown environment. We assume that the environment is modeled by a directed, strongly connecte...
One of the core tasks in social network analysis is to predict the formation of links (i.e. various types of relationships) over time. Previous research has generally represented ...
like text summarisation requires a means of producing novel summary sentences. In order to improve the grammaticality of the generated sentence, we model a global (sentence) level...