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BC
1999
78views more  BC 1999»
13 years 7 months ago
The dynamics of goal-directed rhythmical aiming
Based on the kinematics of goal-directed aiming movements in a reciprocal Fitts' task, a minimal limit cycle model is proposed that is capable of producing the behavior observ...
Denis Mottet, Reinoud J. Bootsma
MIG
2009
Springer
14 years 2 months ago
A Semantic Navigation Model for Video Games
Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Leonard van Driel, Rafael Bidarra
CGF
2010
111views more  CGF 2010»
13 years 7 months ago
Estimation and Modeling of Actual Numerical Errors in Volume Rendering
In this paper we study the comprehensive effects on volume rendered images due to numerical errors caused by the use of finite precision for data representation and processing. To...
Joel Kronander, Jonas Unger, Torsten Möller, ...
DIGRA
2005
Springer
14 years 1 months ago
Growing Complex Games
Do computer simulation games display emergent behavior? Are they models of complex systems or ‘life’ systems? This paper aims to explore and investigate how games studies can ...
Nicholas Glean
PG
2007
IEEE
14 years 2 months ago
Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media
We describe a new, analytic approximation to the airlight integral from scattering media whose density is modeled as a sum of Gaussians. The approximation supports real-time rende...
Kun Zhou, Qiming Hou, Minmin Gong, John Snyder, Ba...