In this paper we present an image-based algorithm for surface reconstruction of moving garment from multiple calibrated video cameras. Using a color-coded cloth texture, we reliab...
Volker Scholz, Timo Stich, Michael Keckeisen, Mark...
We present the design and development of a Visual Learning Engine, a tool that can form the basis for interactive development of visually rich teaching and learning modules across...
Abstract. Navigation meshes are commonly employed as a practical representation for path planning and other navigation queries in animated virtual environments and computer games. ...
In the present paper, we propose a particle-based method for the visual simulation of explosive flames. This method consists of a numerical simulation method based on a fluid mode...
—Virtual Human (VH) creation aims to provide virtual characters with realistic behavior, which implies endowing them with autonomy in an inhabited virtual environment. Autonomous...