: We are seeking to outline a framework to create embodied agents with consistency both in terms of human actions and communications in general and individual humans in particular....
In traditional animation, keyframes are modeled and standard graphics pipeline is used to animate the scene. In this paper we consider volume animation where the 30 world and its ...
V. Chandru, N. Mahesh, M. Manivannan, Swami Manoha...
This paper discusses the development of a computational modeling and analysis toolkit to construct, animate, and biomechanically analyze sophisticated models of vertebrates. Users...
XML and its associated languages are emerging as powerful authoring tools for multimedia and hypermedia web content. Furthermore, intelligent presentation generation engines have ...
This paper presents two strategies for selecting volitional facial expressions and gaze behaviors of animated agents, in the case of Online Negotiation and Soft Game Theory. It is ...