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DEFORM
2000
13 years 8 months ago
Towards Behavioral Consistency in Animated Agents
: We are seeking to outline a framework to create embodied agents with consistency both in terms of human actions and communications in general and individual humans in particular....
Jan M. Allbeck, Norman I. Badler
CA
2000
IEEE
13 years 12 months ago
Volume Sculpting and Keyframe Animation System
In traditional animation, keyframes are modeled and standard graphics pipeline is used to animate the scene. In this paper we consider volume animation where the 30 world and its ...
V. Chandru, N. Mahesh, M. Manivannan, Swami Manoha...
CAINE
2003
13 years 8 months ago
Development of a Computational Toolkit for Biomechanical Analysis and Simulation: The Vertebrate Analyzer
This paper discusses the development of a computational modeling and analysis toolkit to construct, animate, and biomechanically analyze sophisticated models of vertebrates. Users...
K. F. Hulme, F. C. Mendel, K. P. Chugh
DOCENG
2004
ACM
14 years 27 days ago
Behavioral reactivity and real time programming in XML: functional programming meets SMIL animation
XML and its associated languages are emerging as powerful authoring tools for multimedia and hypermedia web content. Furthermore, intelligent presentation generation engines have ...
Peter R. King, Patrick Schmitz, Simon J. Thompson
AMIRE
2005
Springer
244views Robotics» more  AMIRE 2005»
14 years 1 months ago
Strategies using Facial Expressions and Gaze Behaviors for Animated Agents
This paper presents two strategies for selecting volitional facial expressions and gaze behaviors of animated agents, in the case of Online Negotiation and Soft Game Theory. It is ...
Masahide Yuasa