Achieving interactive performance in cloth animation has significant implications in computer games and other interactive graphics applications. Although much progress has been m...
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
In this paper a new and original technique to animate a crowd of human beings is presented. Following the success of data-driven animation models (such as motion capture) in the c...
This paper shows a new approach to model and control interactive objects for simulations with virtual human agents when real time interactivity is essential. A general conceptuali...
Collision detection is essential for many applications involving simulation, behavior and animation. However, it has been regarded as a computationallydemanding task and is often ...
Thomas C. Hudson, Ming C. Lin, Jonathan D. Cohen, ...