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ATAL
2008
Springer
13 years 9 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
SG
2004
Springer
14 years 26 days ago
Animating 2D Digital Puppets with Limited Autonomy
In this paper we describe the graphical realization and authoring of a semi-autonomous animated persona, called a Digital Puppet. Digital Puppets augment on-line educational materi...
Erin Shaw, Catherine LaBore, Yuan-Chun Chiu, W. Le...
CGI
2004
IEEE
13 years 11 months ago
A Versatile and Robust Model for Geometrically Complex Deformable Solids
In this paper, we present a versatile and robust model for geometrically complex deformable solids. Our approach can be applied to deformable tetrahedral meshes and to deformable ...
Matthias Teschner, Bruno Heidelberger, Matthias M&...
CGF
2008
93views more  CGF 2008»
13 years 7 months ago
Local Volume Preservation for Skinned Characters
Generating plausible deformations of a character skin within the standard production pipeline is a challenge. This paper presents a volume preservation method dedicated to skinned...
Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani
ATAL
2010
Springer
13 years 8 months ago
History-dependent graphical multiagent models
A dynamic model of a multiagent system defines a probability distribution over possible system behaviors over time. Alternative representations for such models present tradeoffs i...
Quang Duong, Michael P. Wellman, Satinder P. Singh...