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» Graphical animation of behavior models
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PG
2003
IEEE
14 years 27 days ago
Adaptive Grouping and Subdivision for Simulating Hair Dynamics
We present a novel approach for adaptively grouping and subdividing hair using discrete level-of-detail (LOD) representations. The set of discrete LODs include hair strands, clust...
Kelly Ward, Ming C. Lin
PG
2007
IEEE
14 years 1 months ago
Multilinear Motion Synthesis with Level-of-Detail Controls
Interactive animation systems often use a level-of-detail (LOD) control to reduce the computational cost by eliminating unperceivable details of the scene. Most methods employ a m...
Tomohiko Mukai, Shigeru Kuriyama
AAAI
1996
13 years 9 months ago
Coping with Temporal Constraints in Multimedia Presentation Planning
Computer-based presentation systems enable the realization of effective and dynamic presentation styles that incorporate multiple media. Obvious examples are animated user interfa...
Elisabeth André, Thomas Rist
UIST
1995
ACM
13 years 11 months ago
Directness and Liveness in the Morphic User Interface Construction Environment
Morphic is a user interface construction environment that strives to embody directness and liveness. Directness means a user interface designer can initiate the process of examini...
John H. Maloney, Randall B. Smith
TOG
2002
106views more  TOG 2002»
13 years 7 months ago
Eyes alive
For an animated human face model to appear natural it should produce eye movements consistent with human ocular behavior. During face-to-face conversational interactions, eyes exh...
Sooha Park Lee, Jeremy B. Badler, Norman I. Badler