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VR
2003
IEEE
192views Virtual Reality» more  VR 2003»
14 years 28 days ago
Interactive Flowing of Highly Viscous Volumes in Virtual Environments
We present a simple and linear 3D cellular automata approach for animating the behaviors of viscous flow volumes in virtual environments. An accurate modeling of fluid flow usu...
Xiaoming Wei, Wei Li, Arie E. Kaufman
CHI
2010
ACM
14 years 2 months ago
Prefab: implementing advanced behaviors using pixel-based reverse engineering of interface structure
Current chasms between applications implemented with different user interface toolkits make it difficult to implement and explore potentially important interaction techniques in n...
Morgan Dixon, James Fogarty
ICASSP
2011
IEEE
12 years 11 months ago
Global emergent behaviors in clouds of agents
—Networks of biological agents (for example, ants, bees, fish, birds) and complex man-made cyberphysical infrastructures (for example, the power grid, transportation networks) e...
Soummya Kar, José M. F. Moura
SIGGRAPH
2010
ACM
14 years 4 days ago
Robust physics-based locomotion using low-dimensional planning
This paper presents a physics-based locomotion controller based on online planning. At each time-step, a planner optimizes locomotion over multiple phases of gait. Stance dynamics...
Igor Mordatch, Martin de Lasa, Aaron Hertzmann
CGF
2006
130views more  CGF 2006»
13 years 7 months ago
Wrinkling Coarse Meshes on the GPU
The simulation of complex layers of folds of cloth can be handled through algorithms which take the physical dynamics into account. In many cases, however, it is sufficient to gen...
Jörn Loviscach