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» Graphical animation of behavior models
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SIGGRAPH
1999
ACM
13 years 11 months ago
Voice Puppetry
We introduce a method for predicting a control signal from another related signal, and apply it to voice puppetry: Generating full facial animation from expressive information in ...
Matthew Brand
SIGGRAPH
1995
ACM
13 years 11 months ago
Multi-level direction of autonomous creatures for real-time virtual environments
There have been several recent efforts to build behavior-based autonomous creatures. While competent autonomous action is highly desirable, there is an important need to integrate...
Bruce Blumberg, Tinsley A. Galyean
SLS
2007
Springer
103views Algorithms» more  SLS 2007»
14 years 1 months ago
Designing and Tuning SLS Through Animation and Graphics: An Extended Walk-Through
Stochastic Local Search (SLS) is quite effective for a variety of Combinatorial (Optimization) Problems (COP). However, the performance of SLS depends on several factors and getti...
Steven Halim, Roland H. C. Yap
AIIDE
2008
13 years 9 months ago
Modeling the Dynamics of Non-Player Characters' Social Relations in Video Games
Building credible Non-Playing Characters (NPCs) in games requires not only to enhance the graphic animation but also the behavioral model. This paper tackles the problem of the dy...
Magalie Ochs, Nicolas Sabouret, Vincent Corruble
CGF
2008
124views more  CGF 2008»
13 years 7 months ago
Real-time Animation of Sand-Water Interaction
Recent advances in physically-based simulations have made it possible to generate realistic animations. However, in the case of solid-fluid coupling, wetting effects have rarely b...
Witawat Rungjiratananon, Zoltan Szego, Yoshihiro K...