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PG
2000
IEEE
14 years 2 days ago
FEM-Based Dynamic Subdivision Splines
Recent years have witnessed dramatic growth in the use of subdivision schemes for graphical modeling and animation, especially for the representation of smooth, oftentimes complex...
Hong Qin
CGI
1997
IEEE
13 years 12 months ago
Sensor Based Synthetic Actors in a Tennis Game Simulation
In this article we propose a model of a tennis game simulation with synthetic actors as players and a referee. The behavior of these actors is based on their synthetic vision and ...
Hansrudi Noser, Daniel Thalmann
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Human Motion Synthesis with Optimization-based Graphs
Continuous constrained optimization is a powerful tool for synthesizing novel human motion segments that are short. Graph-based motion synthesis methods such as motion graphs and ...
Cheng Ren, Liming Zhao, Alla Safonova
UML
2005
Springer
14 years 1 months ago
Tool Support for Model-Based Generation of Advanced User Interfaces
A lot of research and work has been done in the past, to develop XML based user-interface definition languages. Also languages to describe graphics and animations were created. In...
Andreas Wolff, Peter Forbrig, Daniel Reichart
ACMACE
2005
ACM
14 years 1 months ago
An extensible platform for interactive, entertaining social experiences with an animatronic character
The fields of human-robot interaction and entertainment robotics are truly interdisciplinary, combining the best of computer science, psychology, and mechanical engineering. Howe...
Sabrina A. Haskell, Andrew Hosmer, Eugenia Leu