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SIGGRAPH
1992
ACM
13 years 11 months ago
Through-the-lens camera control
In this paper we introduce through-the-lens camera control, a body of techniques that permit a user to manipulate a virtual camera by controlling and constraining features in the ...
Michael Gleicher, Andrew P. Witkin
CG
2006
Springer
13 years 7 months ago
Computational methods for understanding 3D shapes
Understanding shapes has been a challenging issue for many years, firstly motivated by computer vision and more recently by many complex applications in diverse fields, such as me...
Marco Attene, Silvia Biasotti, Michela Mortara, Gi...
CGF
2011
12 years 11 months ago
Two-Level Grids for Ray Tracing on GPUs
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynamic scenes. We propose a massively parallel, sort-based construction algorithm an...
Javor Kalojanov, Markus Billeter, Philipp Slusalle...
UML
2005
Springer
14 years 1 months ago
Workshop Report: Model Driven Development of Advanced User Interfaces (MDDAUI)
Abstract. This paper reports about the workshop Model Driven Development of Advanced User Interfaces (MDDAUI) which was held on October 2nd, 2005 at the MoDELS/UML 2005 conference ...
Andreas Pleuß, Jan Van den Bergh, Stefan Sau...
IVA
2007
Springer
14 years 1 months ago
Emotionally Expressive Head and Body Movement During Gaze Shifts
The current state of the art virtual characters fall far short of characters produced by skilled animators. One reason for this is that the physical behaviors of virtual characters...
Brent Lance, Stacy Marsella