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EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Adding Depth to Cartoons Using Sparse Depth (In)equalities
This paper presents a novel interactive approach for adding depth information into hand-drawn cartoon images and animations. In comparison to previous depth assignment techniques ...
Daniel Sýkora, David Sedlacek, Sun Jinchao, John ...
GRAPHITE
2007
ACM
13 years 11 months ago
Compact and efficient generation of radiance transfer for dynamically articulated characters
We present a data-driven technique for generating the precomputed radiance transfer vectors of an animated character as a function of its joint angles. We learn a linear model for...
Derek Nowrouzezahrai, Patricio D. Simari, Evangelo...
VW
2000
Springer
215views Virtual Reality» more  VW 2000»
13 years 11 months ago
A 3-D Biomechanical Model of the Salamander
This article describes a 3D biomechanical simulation of a salamander to be used in experiments in computational neuroethology. The physically-based simulation represents the salama...
Auke Jan Ijspeert
MM
2005
ACM
130views Multimedia» more  MM 2005»
14 years 1 months ago
Multimodal expressive embodied conversational agents
In this paper we present our work toward the creation of a multimodal expressive Embodied Conversational Agent (ECA). Our agent, called Greta, exhibits nonverbal behaviors synchro...
Catherine Pelachaud
TOG
2008
94views more  TOG 2008»
13 years 7 months ago
Wavelet turbulence for fluid simulation
We present a novel wavelet method for the simulation of fluids at high spatial resolution. The algorithm enables large- and smallscale detail to be edited separately, allowing hig...
Theodore Kim, Nils Thürey, Doug L. James, Mar...