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EUROGRAPHICS
2010
Eurographics
16 years 3 days ago
Adding Depth to Cartoons Using Sparse Depth (In)equalities
This paper presents a novel interactive approach for adding depth information into hand-drawn cartoon images and animations. In comparison to previous depth assignment techniques ...
Daniel Sýkora, David Sedlacek, Sun Jinchao, John ...
GRAPHITE
2007
ACM
15 years 7 months ago
Compact and efficient generation of radiance transfer for dynamically articulated characters
We present a data-driven technique for generating the precomputed radiance transfer vectors of an animated character as a function of its joint angles. We learn a linear model for...
Derek Nowrouzezahrai, Patricio D. Simari, Evangelo...
VW
2000
Springer
215views Virtual Reality» more  VW 2000»
15 years 6 months ago
A 3-D Biomechanical Model of the Salamander
This article describes a 3D biomechanical simulation of a salamander to be used in experiments in computational neuroethology. The physically-based simulation represents the salama...
Auke Jan Ijspeert
MM
2005
ACM
130views Multimedia» more  MM 2005»
15 years 8 months ago
Multimodal expressive embodied conversational agents
In this paper we present our work toward the creation of a multimodal expressive Embodied Conversational Agent (ECA). Our agent, called Greta, exhibits nonverbal behaviors synchro...
Catherine Pelachaud
TOG
2008
94views more  TOG 2008»
15 years 2 months ago
Wavelet turbulence for fluid simulation
We present a novel wavelet method for the simulation of fluids at high spatial resolution. The algorithm enables large- and smallscale detail to be edited separately, allowing hig...
Theodore Kim, Nils Thürey, Doug L. James, Mar...