This paper presents a method to retarget the motion of a character to another in real-time. The technique is based on inverse rate control, which computes the changes in joint ang...
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...
Fundamental to the generation of 3D audio is the HRTF processing of acoustical signals. Unfortunately, given the high dimensionality of HRTFs, incorporating them into dynamic/inte...
In this work we propose a method for securing port facilities which uses a set of video cameras to automatically detect various vessel classes moving within buffer zones and off-l...
We propose a method for segmentation of 3D scanned shapes into simple geometric parts. Given an input point cloud, our method computes a set of components which possess one or mor...