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FGR
2004
IEEE
126views Biometrics» more  FGR 2004»
13 years 11 months ago
Trainable Videorealistic Speech Animation
We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she u...
Tony Ezzat, Gadi Geiger, Tomaso Poggio
TOG
2008
122views more  TOG 2008»
13 years 7 months ago
Performance capture from sparse multi-view video
This paper proposes a new marker-less approach to capturing human performances from multi-view video. Our algorithm can jointly reconstruct spatio-temporally coherent geometry, mo...
Edilson de Aguiar, Carsten Stoll, Christian Theoba...
VR
2008
IEEE
233views Virtual Reality» more  VR 2008»
13 years 6 months ago
Cutting, Deforming and Painting of 3D meshes in a Two Handed Viso-haptic VR System
We describe M4, the multi-modal mesh manipulation system, which aims to provide a more intuitive desktop interface for freeform manipulation of 3D meshes. The system combines inte...
Adam Faeth, Michael Oren, Jonathan Sheller, Sean G...
CGF
2011
12 years 11 months ago
Intrinsic Shape Matching by Planned Landmark Sampling
Recently, the problem of intrinsic shape matching has received a lot of attention. A number of algorithms have been proposed, among which random-sampling-based techniques have bee...
Art Tevs, Alexander Berner, Michael Wand, Ivo Ihrk...
MOBICOM
2006
ACM
14 years 1 months ago
Routing algorithms for delay-insensitive and delay-sensitive applications in underwater sensor networks
Underwater sensor networks consist of sensors and vehicles deployed to perform collaborative monitoring tasks over a given region. Underwater sensor networks will find applicatio...
Dario Pompili, Tommaso Melodia, Ian F. Akyildiz