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COMPGEOM
2003
ACM
14 years 26 days ago
Polygon decomposition based on the straight line skeleton
We propose a novel type of decomposition for polygonal shapes. It is thought that, for the task of object recognition, the human visual system uses a part-based representation. De...
Mirela Tanase, Remco C. Veltkamp
IUI
2003
ACM
14 years 26 days ago
A model of textual affect sensing using real-world knowledge
This paper presents a novel way for assessing the affective qualities of natural language and a scenario for its use. Previous approaches to textual affect sensing have employed k...
Hugo Liu, Henry Lieberman, Ted Selker
SMA
2003
ACM
120views Solid Modeling» more  SMA 2003»
14 years 26 days ago
Three-dimensional halfspace constructive solid geometry tree construction from implicit boundary representations
This paper presents a new method to compute constructive solid geometry (CSG) tree representations of an object whose faces consist of planar and non-planar surfaces. The algorith...
Suzanne F. Buchele, Richard H. Crawford
FDG
2009
ACM
14 years 9 days ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
FGR
1998
IEEE
268views Biometrics» more  FGR 1998»
13 years 12 months ago
A Virtual Mirror Interface Using Real-Time Robust Face Tracking
We describe a virtual mirror interface which can react to people using robust, real-time face tracking. Our display can directly combine a user's face with various graphical ...
Trevor Darrell, Gaile G. Gordon, John Woodfill, Mi...