—Many graph visualization systems use graph hierarchies to organize a large input graph into logical components. These approaches detect features globally in the data and place t...
We study a natural extension of classical evolutionary game theory to a setting in which pairwise interactions are restricted to the edges of an undirected graph or network. We ge...
The Nash equilibria set (NES) is described as an intersection of graphs of best response mappings. The problem of NES computing for multi-matrix extended games is considered. A me...