The Graspables project is an exploration of how measuring the way people hold and manipulate objects can be used as a user interface. As computational ability continues to be impl...
In previous applications, bilateral symmetry of objects was used either as a descriptive feature in domains such as recognition and grasping, or as a way to reduce the complexity o...
This paper defines a new, context-driven programming model for pervasive spaces. Existing models are prone to conflict, as it is hard to predict the outcome of interleaved actions ...
We demonstrate that simple, unobtrusive sensors attached to the lower arm can be used to capture muscle activations during specific hand and arm activities such as grasping. Spec...
This paper advocates the main ideas of the interactive model of representation of Mark Bickhard and the assimilation/accommodation framework of Jean Piaget, through a rhythm recog...