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PAAMS
2010
Springer
13 years 6 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
MVA
2007
174views Computer Vision» more  MVA 2007»
13 years 9 months ago
A Real-Time Hand Gesture Interface Implemented on a Multi-Core Processor
This paper describes a real-time hand gesture recognition system and its application to VCR remote control. Cascaded classifiers are used to detect a number of different hand pose...
Tsukasa Ike, Nobuhisa Kishikawa, Björn Stenge...
ICCV
2007
IEEE
14 years 9 months ago
N3M: Natural 3D Markers for Real-Time Object Detection and Pose Estimation
In this paper, a new approach for object detection and pose estimation is introduced. The contribution consists in the conception of entities permitting stable detection and relia...
Stefan Hinterstoisser, Selim Benhimane, Nassir Nav...
CIG
2006
IEEE
13 years 11 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
EMS
2009
IEEE
14 years 2 months ago
Accurate Timeliness Simulations for Real-Time Wireless Sensor Networks
—The use of wireless sensor networks is rapidly growing in various types of applications that benefit from spatially distributed data collection. Some of these applications, suc...
Jérôme Rousselot, Jean-Dominique Deco...