There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...
It is generally agreed that an on-line recognition system is always reliable than an off-line one. It is due to the availability of the dynamic information, especially the writing...
Abstract. We propose a hierarchical process for inferring the 3D pose of a person from monocular images. First we infer a learned view-based 2D body model from a single image using...
We describe a new approach for evaluating page segmentation algorithms. Unlike techniques that rely on OCR output, our method is region-based: the segmentation output, described a...
We present a flexible and highly efficient hardware-assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent similar approaches, our me...