Artificial agents trying to achieve communicative goals in situated interactions in the real-world need powerful computational systems for conceptualizing their environment. In ord...
The digital divide refers to a lack of technological access, part of which involves exclusion from a blooming arena of social interaction. People without mobile phones or PCs cann...
Clare Owens, David E. Millard, Andrew Stanford-Cla...
Computees are abstractions of the entities that populate global and open computing environments. The societies that they populate give an institutional meaning to their interaction...
Marco Alberti, Marco Gavanelli, Evelina Lamma, Pao...
In this paper, we describe a set of claims that have evolved from our work in designing visual representations of groups in online environments. We argue that these claims can ser...
Video games are of increasing importance, both as a cultural phenomenon and as an application of collaborative technology. In particular, many recent online games feature persiste...