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» Grounding Social Interactions in the Environment
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CSE
2009
IEEE
13 years 11 months ago
Where Information Searches for You: The Visible Past Ubiquitous Knowledge Environment for Digital Humanities
— Visible Past proposes a new class of interdisciplinary learning, documenting, knowledge production, and discovery experiences that are anchored in space and time indicators. Th...
Sorin Adam Matei, Eric A. Wernert, Travis Faas
ICWSM
2010
13 years 9 months ago
Modeling Group Dynamics in Virtual Worlds
In this study, we examine human social interactions within virtual worlds and address the question of how group interactions are affected by the surrounding game environment. To i...
Fahad Shah, Gita Reese Sukthankar, Chris Usher
IVEVA
2004
13 years 9 months ago
Interaction Modeling with Artificial Life Agents
In this work, an interaction model between artificial life agents (creatures) is proposed, which allows studying emergent social behavior of agents. This model describes the enviro...
Ernesto Germán-Soto, Leonid Sheremetov, Chr...
PUC
2002
165views more  PUC 2002»
13 years 7 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
ESWS
2008
Springer
13 years 9 months ago
Semantic Email as a Communication Medium for the Social Semantic Desktop
In this paper, we introduce a formal email workflow model based on traditional email, which enables the user to define and execute ad-hoc workflows in an intuitive way. This model ...
Simon Scerri, Siegfried Handschuh, Stefan Decker