— Visible Past proposes a new class of interdisciplinary learning, documenting, knowledge production, and discovery experiences that are anchored in space and time indicators. Th...
In this study, we examine human social interactions within virtual worlds and address the question of how group interactions are affected by the surrounding game environment. To i...
In this work, an interaction model between artificial life agents (creatures) is proposed, which allows studying emergent social behavior of agents. This model describes the enviro...
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
In this paper, we introduce a formal email workflow model based on traditional email, which enables the user to define and execute ad-hoc workflows in an intuitive way. This model ...