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» Grounding Social Interactions in the Environment
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ACMDIS
2010
ACM
13 years 9 months ago
Design from the everyday: continuously evolving, embedded exploratory prototypes
One of the major challenges in the design of social technologies is the evaluation of their qualities of use and how they are appropriated over time. While the field of HCI abound...
Clint Heyer, Margot Brereton
MHCI
2005
Springer
14 years 2 months ago
Building social discourse around mobile photos: a systemic perspective
Camera phones have been viewed simplistically as digital cameras with poor picture quality while neglecting the utility of the two key functionalities of mobile phones: network co...
Risto Sarvas, Antti Oulasvirta, Giulio Jacucci
CSCW
2008
ACM
13 years 10 months ago
Comparing content and input redirection in MDEs
Designers of Multi-Display Environments (MDEs) often use input redirection to allow users to manipulate content on multiple displays with a single interaction device, but users se...
James R. Wallace, Regan L. Mandryk, Kori M. Inkpen
CSEE
2011
Springer
13 years 17 days ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
CHI
2010
ACM
14 years 3 months ago
InAir: sharing indoor air quality measurements and visualizations
This paper describes inAir, a tool for sharing measurements and visualizations of indoor air quality within one’s social network. Poor indoor air quality is difficult for humans...
Sunyoung Kim, Eric Paulos