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ICECCS
2008
IEEE
168views Hardware» more  ICECCS 2008»
14 years 3 months ago
Ubiquitous Service Regulation Based on Dynamic Rules
Ubiquitous computing systems can be regarded as open systems where heterogeneous and previously unknown entities may spontaneously interact, due to intrinsic mobility of users and...
José Viterbo Filho, Markus Endler, Jean-Pie...
TABLETOP
2007
IEEE
14 years 3 months ago
Affective Tabletop Game: A New Gaming Experience for Children
In this paper, we discuss various options for enhancing the gaming experience in augmented tabletop games. More specifically, we propose to incorporate psychophysiological measure...
Abdullah Al Mahmud, Omar Mubin, Johanna Renny Octa...
NLDB
2004
Springer
14 years 2 months ago
A Generic Coordination Model for Pervasive Computing Based on Semantic Web Languages
Human interaction occurs always in a specific context and in a particular environment, and a common knowledge base about them is essential for understanding each other. By immersi...
Amine Tafat, Michèle Courant, Béat H...
CSCW
2008
ACM
13 years 10 months ago
Understanding collective play in an urban screen game
In recent years there has been a growing interest in urban screen applications. While there have been several deployments of these technologies in our urban environments, surprisi...
Kenton O'Hara, Maxine Glancy, Simon Robertshaw
ATAL
2009
Springer
13 years 10 months ago
Playing with Agent Coordination Patterns in MAGE
MAGE (Multi-Agent Game Environment) is a logic-based framework that uses games as a metaphor for representing complex agent activities within an artificial society. More specifical...
Visara Urovi, Kostas Stathis