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FUNGAMES
2008
13 years 8 months ago
Building RFID-Based Augmented Dice with Perfect Recognition Rates
We report on the construction of real-world dice equipped with radio frequency identification (RFID) technology that support the automated readout and processing of rolled results....
Steve Hinske, Marc Langheinrich, Yves Alter
ATAL
2008
Springer
13 years 9 months ago
Modeling parallel and reactive empathy in virtual agents: an inductive approach
Humans continuously assess one another's situational context, modify their own affective state, and then respond based on these outcomes through empathetic expression. Virtua...
Scott W. McQuiggan, Jennifer L. Robison, Robert Ph...
CSCW
2007
ACM
13 years 7 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
CHI
2006
ACM
14 years 8 months ago
GUESS: a language and interface for graph exploration
As graph models are applied to more widely varying fields, researchers struggle with tools for exploring and analyzing these structures. We describe GUESS, a novel system for grap...
Eytan Adar
CHI
2006
ACM
14 years 8 months ago
myPyramid: increasing nutritional awareness
A major challenge that new college students face is the establishment of healthy habits that will affect their long-term health. Focusing on this difficult task is myPyramid: a di...
Eunhyung Kim, Benjamin Koh, Jennifer Ng, Ray Su