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» Grounding Virtual Worlds in Reality
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ATAL
2008
Springer
13 years 12 months ago
Autonomous virtual humans and lower animals: from biomechanics to intelligence
The confluence of virtual reality and artificial life, an emerging discipline that spans the computational and biological sciences, has yielded synthetic worlds inhabited by reali...
Demetri Terzopoulos
JUCS
2007
174views more  JUCS 2007»
13 years 9 months ago
Real-time Human Proxy: An Avatar-based Communication System
Abstract: We propose a concept of real-time human proxy for avatar-based communication systems, which virtualizes a human in the real world in real-time and which lets the virtuali...
Daisaku Arita, Rin-ichiro Taniguchi
TEI
2010
ACM
201views Hardware» more  TEI 2010»
14 years 4 months ago
Objects in play: virtual environments and tactile learning
When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
Lillian Spina-Caza
VRML
1998
ACM
14 years 2 months ago
Building OpenWorlds
This paper discusses the history and design decisions behind OpenWorlds, the first C++ toolkit for VRML 2.0 integration. OpenWorlds is a highly extensible set of libraries which s...
Paul J. Diefenbach, Prakash Mahesh, Daniel Hunt
HAPTICS
2003
IEEE
14 years 3 months ago
Simplified Authoring of 3D Haptic Content for the World Wide Web
As haptic technology becomes more developed, the potential applications for three-dimensional haptic content online become more and more numerous. However, the proliferation of su...
Marcia Kilchenman O'Malley, Shannon Hughes