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» Grounding Virtual Worlds in Reality
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CSCW
2002
ACM
13 years 8 months ago
The use of visual information in shared visual spaces: informing the development of virtual co-presence
A shared visual workspace is one where multiple people can see the same objects at roughly the same time. We present findings from an experiment investigating the effects of share...
Robert E. Kraut, Darren Gergle, Susan R. Fussell
STORYTELLING
2007
Springer
14 years 2 months ago
Automatic Direction of Interactive Storytelling: Formalizing the Game Master Paradigm
Abstract. During the fast evolution of automatic direction of Interactive Digital Storytelling many description of similar ideas have appeared in the academic literature. System ar...
Federico Peinado, Pablo Gervás
VR
2000
IEEE
103views Virtual Reality» more  VR 2000»
14 years 1 months ago
A Method of Constructing a Telexistence Visual System Using Fixed Screens
Projection-based visual display systems are expected to be effective platforms for VR applications, in which the displayed images are generated by computer graphics using three-di...
Yasuyuki Yanagida, Taro Maeda, Susumu Tachi
DIGRA
2005
Springer
14 years 2 months ago
The Pervasive Interface; Tracing the Magic Circle
This paper is an addition to the discourse surrounding interface theory and pervasive games. A buzzword by nature, the term ´interface´ needs to be investigated and redefined in...
Eva Nieuwdorp
INFORMATICALT
2006
164views more  INFORMATICALT 2006»
13 years 8 months ago
Usability Evaluation of a Virtual Museum Interface
The Augmented Representation of Cultural Objects (ARCO) system provides software and interface tools to museum curators to develop virtual museum exhibitions, as well as a virtual ...
Athanasis Karoulis, Stella Sylaiou, Martin White