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» Grounding Virtual Worlds in Reality
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VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
14 years 25 days ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
VL
1999
IEEE
115views Visual Languages» more  VL 1999»
13 years 12 months ago
Virtual Worlds as Metaphors for Web Sites Exploration: Are They Effective?
This work discusses the effectiveness of desktop virtual reality as a metaphor for navigating through information in structured Web sites. The work is based on a model for informa...
Augusto Celentano
INTENV
2010
13 years 2 months ago
We all wear dark glasses now
The story describes a world of the future in which there are two entirely different groups of people, one involved in the development and reproduction of the industrial base of the...
Graham Clarke, Malcolm Lear
VRCAI
2004
ACM
14 years 1 months ago
Explorative construction of virtual worlds: an interactive kernel approach
Despite steady research advances in many aspects of virtual reality, building and testing virtual worlds remains to be a very difficult process. Most virtual environments are stil...
Jinseok Seo, Gerard Jounghyun Kim
ICDCSW
2002
IEEE
14 years 15 days ago
Toward a Peer-to-Peer Shared Virtual Reality
— This paper envisions a shared virtual reality system that could handle millions of users and objets. The SOLIPSIS system does not rely on servers and is based on a network of p...
Joaquín Keller, Gwendal Simon