Sciweavers

130 search results - page 24 / 26
» Group Membership in a Synchronous Distributed System
Sort
View
NETGAMES
2004
ACM
14 years 1 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
VRML
2003
ACM
14 years 1 months ago
Implementation of a scripting language for VRML/X3D-based embodied agents
Embodied agents or humanoid avatars may effectively be used to communicate with human users. Currently there is a wide range of specification formalisms and scripting languages f...
Zhisheng Huang, Anton Eliëns, Cees T. Visser
HAPTICS
2006
IEEE
14 years 2 months ago
Portable Haptic Display for Large Immersive Virtual Environments
This paper introduces Portable Haptic Display (PHD), a novel platform-independent haptic rendering system that can be conveniently integrated into a large immersive virtual enviro...
Enkhtuvshin Dorjgotov, Seungmoon Choi, Steven R. D...
ESCIENCE
2005
IEEE
14 years 2 months ago
GAMA: Grid Account Management Architecture
Security is a critical component of grid systems and while there are numerous software components and tools that provide some capabilities relating to security, there are few comp...
Karan Bhatia, Sandeep Chandra, Kurt Mueller
CSCW
1999
ACM
13 years 8 months ago
Voice Loops as Coordination Aids in Space Shuttle Mission Control
Voice loops, an auditory groupware technology, are essential coordination support tools for experienced practitioners in domains such as air traffic management, aircraft carrier o...
Emily S. Patterson, Jennifer Watts-Perotti, David ...