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GW
2003
Springer
310views Biometrics» more  GW 2003»
14 years 2 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
IJWBC
2006
69views more  IJWBC 2006»
13 years 8 months ago
Schema blending and stable structure in online social systems
: Autonomous online social systems can emerge from the interaction between the stable social practices of soliciting and eavesdropping when they are performed online. These practic...
Nick V. Flor, Seana Coulson, Paul P. Maglio
EUROPAR
2001
Springer
14 years 1 months ago
VIA Communication Performance on a Gigabit Ethernet Cluster
As the technology for high-speed networks has evolved over the last decade, the interconnection of commodity computers (e.g., PCs and workstations) at gigabit rates has become a re...
Mark Baker, Paul A. Farrell, Hong Ong, Stephen L. ...
ALGORITHMICA
2006
139views more  ALGORITHMICA 2006»
13 years 9 months ago
CONQUEST: A Coarse-Grained Algorithm for Constructing Summaries of Distributed Discrete Datasets
Abstract. In this paper we present a coarse-grained parallel algorithm, CONQUEST, for constructing boundederror summaries of high-dimensional binary attributed data in a distribute...
Jie Chi, Mehmet Koyutürk, Ananth Grama
AIS
1999
Springer
13 years 8 months ago
Preserving communication context: Virtual workspace and interpersonal space in Japanese CSCW
The past decade has seen the development of a perspective holding that technology is socially constructed (Mackenzie and Wacjman, 1985; Bijker, Hughes and Pinch, 1987; Bijker and L...
Lorna Heaton