Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games ...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav...
Abstract. The enormous improvements in the efficiency of model-checking techniques in recent years facilitates their application to ever more complex systems of concurrent and dist...
Maurice H. ter Beek, Mieke Massink, Diego Latella,...
Disconnection and reconnection are common problems for users of synchronous groupware, but these problems are not easy for developers to handle because of the wide range of scenar...
: This paper provides a review of groupware technology and products. The purpose of this review is to investigate the appropriateness of current groupware technology as the basis f...
Sotirios Terzis, Paddy Nixon, Vincent P. Wade, Sim...
Despite the proliferation of large-scale displays in the workplace, creating groupware applications that take advantage of their potential for collaboration and communication rema...