Sciweavers

484 search results - page 16 / 97
» Guessing Games and Distributed Computations in Synchronous N...
Sort
View
124
Voted
PODC
1997
ACM
15 years 8 months ago
Computing Vector Functions on Anonymous Networks
In an anonymous network processors have no distinct identifiers. For any class of anonymous networks, we characterize effectively the vector functions f : n → n which are compu...
Paolo Boldi, Sebastiano Vigna
NETGAMES
2004
ACM
15 years 9 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
CSE
2009
IEEE
15 years 9 months ago
Gaming On and Off the Social Graph: The Social Structure of Facebook Games
—Games built on Online Social Networks (OSNs) have become a phenomenon since 3rd party developer tools were exposed by OSNs such as Facebook. However, apart from their explosive ...
Ben Kirman, Shaun Lawson, Conor Linehan
DCOSS
2010
Springer
15 years 4 months ago
Self-stabilizing Synchronization in Mobile Sensor Networks with Covering
Synchronization is widely considered as an important service in distributed systems which may simplify protocol design. Phase clock is a general synchronization tool that provides ...
Joffroy Beauquier, Janna Burman
MOBIHOC
2004
ACM
16 years 3 months ago
Internal synchronization of drift-constraint clocks in ad-hoc sensor networks
Clock synchronization is a crucial basic service in typical sensor networks, since the observations of distributed sensors more often than not need to be ordered ("a happened...
Lennart Meier, Philipp Blum, Lothar Thiele