Sciweavers

626 search results - page 11 / 126
» Guiding Agent Learning in Design
Sort
View
JCIT
2008
104views more  JCIT 2008»
13 years 7 months ago
Research and Design on Personalized Learning System Based on Mobile Agent
In view of students' individual difference in the learning process, in this paper we propose a personalized learning system, to which intelligent Agent technique and case-bas...
Yang He-biao, Chen Yu-kun, Wang Jue, Liu Zhi-hong
AIEDU
2008
162views more  AIEDU 2008»
13 years 7 months ago
Designing Learning by Teaching Agents: The Betty's Brain System
The idea that teaching others is a powerful way to learn is intuitively compelling and supported in the research literature. We have developed computer-based, domain-independent Te...
Krittaya Leelawong, Gautam Biswas
EDUTAINMENT
2006
Springer
13 years 11 months ago
Effects of Guided and Unguided Style Learning on User Attention in a Virtual Environment
Abstract. In this paper, we investigated the effects of guided and unguided style VR learning on user attention and retained knowledge. We conducted a study where users performed g...
Jayoung J. Goo, Kyoung Shin Park, Moonhoen Lee, Ji...
IJAIT
2002
81views more  IJAIT 2002»
13 years 7 months ago
Guiding Constructive Search with Statistical Instance-Based Learning
Several real world applications involve solving combinatorial optimization problems. Commonly, existing heuristic approaches are designed to address specific difficulties of the u...
Orestis Telelis, Panagiotis Stamatopoulos
AAAI
2008
13 years 10 months ago
Simulation-Based Approach to General Game Playing
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Hilmar Finnsson, Yngvi Björnsson