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» Guiding Agent Learning in Design
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AIIDE
2008
13 years 10 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
CEC
2007
IEEE
14 years 2 months ago
Evolving the best-response strategy to decide when to make a proposal
— This paper designed and developed negotiation agents with the distinguishing features of 1) conducting continuous time negotiation rather than discrete time negotiation, 2) lea...
Bo An, Kwang Mong Sim, Victor R. Lesser
IEEEICCI
2003
IEEE
14 years 1 months ago
Conceptual Framework for Interactive Ontology Building
Abstract— An ontology is a formal language adequately representing the knowledge used for reasoning in a specific environment. When contradictions arise and make ontologies inad...
Jean Sallantin, Jacques Divol, Patrice Duroux
AI
2004
Springer
14 years 1 months ago
A Principled Modular Approach to Construct Flexible Conversation Protocols
Building conversation protocols has traditionally been an art more than a science, as their construction is often guided by designers’ intuition rather than by a principled appro...
Roberto A. Flores, Robert C. Kremer
GRC
2008
IEEE
13 years 9 months ago
Granular Problem Solving and Software Engineering
Granulation is an important component of Granular Computing (GrC) as a problem solving paradigm. Specification and regulation of granulation are necessary in helping researchers a...
Haibin Zhu