Abstract— One of the major challenges in both action generation for robotics and in the understanding of human motor control is to learn the “building blocks of movement genera...
— This paper deals with the haptic rendering of collisions between a human operator and rigid objects in a virtual environment. The focus being on high-velocity impacts on a rigi...
In this paper we present the Transparent Input Device Layer framework to extend Java applications with support for multiple distributed input devices, a major requirement for tabl...
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
The vast proliferation of GUI-based applications, including graphical interactive development environments (IDEs), has placed blind programmers at a severe disadvantage in a profe...