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» HEI! - The Human Environment Interaction
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CSCW
2004
ACM
14 years 3 months ago
Lilsys: Sensing Unavailability
As communications systems increasingly gather and propagate information about people’s reachability or “presence”, users need better tools to minimize undesired interruption...
James Begole, Nicholas E. Matsakis, John C. Tang
NETGAMES
2004
ACM
14 years 3 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
HUC
2004
Springer
14 years 3 months ago
Reminding About Tagged Objects Using Passive RFIDs
People often misplace objects they care about. We present a system that generates reminders about objects left behind by tagging those objects with passive RFID tags. Readers posit...
Gaetano Borriello, Waylon Brunette, Matthew Hall, ...
ISWC
2003
IEEE
14 years 3 months ago
First Steps Towards Handheld Augmented Reality
In this paper we describe the first stand-alone Augmented Reality (AR) system with self-tracking running on an unmodified personal digital assistant (PDA) with a commercial camera...
Daniel Wagner, Dieter Schmalstieg
MM
2003
ACM
125views Multimedia» more  MM 2003»
14 years 3 months ago
Essistants
One of the challenges the service providers currently face is the ability to introduce a variety of services at a minimal cost and impact to their customers. These services often ...
Christos Tryfonas, James Schumacher