Distributed Shared Memory (DSM) combines the scalability of loosely coupled multicomputer systems with the ease of usability of tightly coupled multiprocessors, and allows transpa...
M. Rasit Eskicioglu, T. Anthony Marsland, Weiwu Hu...
This paper briefly describes a scalable architecture for implementing autonomous agents that act in a virtual world created for a computer game and must interact with it by suitabl...
Network proximity and latency estimation is an important component in discovering and locating services and applications. With the growing number of services and service providers...
Abstract. In this paper we present a policy-based architecture for aggregating (grooming) IP/MPLS flows (packet-based LSPs) within lightpaths taking into account the possibility o...
Nearly all programmable commercial hardware solutions offered for high-speed networking systems are capable of meeting the performance and flexibility requirements of equipment ve...